A low fantasy survival game.
- GDScript 97.2%
- JavaScript 1.2%
- Python 0.9%
- Just 0.3%
- GAP 0.2%
- Other 0.2%
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_action_done left the grid cursor wherever the just-committed action put it (e.g. the attacked enemy's cell), so a player who still had movement or actions left had to manually steer back to themselves before picking the next action. Re-seed _cursor_cell to the actor's own tile whenever the turn continues past an action. Also snap the cursor back to the actor on ui_cancel (B): both when it cancels out of a preview/self_menu, and when already idle with the cursor merely steered elsewhere. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KJqHoojsUZFfttCwLcQZai |
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CRAULERS
A turn-based survival RPG. Manage a party of adventurers as they try to explore the world for glory and profit.
Attributions
This project leans heavily on assets created by others. Please see ATTRIBUTIONS for a full list of assets and authors. Major thanks to everyone who has made their artwork available to the commons!